Here we will add aditional information and make it more detailed as it we get closer to release:
General Info
- Engine: New game, engine (Warscape) based on ETW's
- PC only
- System requirements: same as ETW which is minimum 2.4ghz prosesser, 2GB RAM, 265MB Graphics Card.
- Status: pre-alpha (20/08/09)
- Scheduled release date: February 26th, 2010
- Estimated price: £24.96 / €28.38/$47.95AUD/$40.00USD
- Distribution: Retail (SEGA) and on-line (Steam)
- Development: CA UK studio
Features
Battlefield:
- 322 units, with new art and models for every unit and uniform
- max 10,000 men per battle
- 64 different faces on lowest settings
- Ability to repair minor damage to ships during battle
- Seasonal changes during game, affecting the weather which will affect gameplay (rain affecting gunpowder weapons etc)
- Generals more important, now with a morale-boosting aura effect
- Napoleon has special "warcry" ability that boosts nearby allied troops morale
- All Napoleon's major battles available as historical scenarios, playable with either side
Campaign:
- Campaigns: Three episodic story-driven campaigns; Italy (1796-1797), Middle-East (1798 - 1801) and Mastery of Europe (Grand Campaign) (1805 - 1812), told through in-game cutscenes, with available side missions
- Playable factions: France (all campaigns), Britain, Russia, Austria, Prussia and other major factions (Mastery of Europe)
- Each turn equals 2 weeks
- Campaign maps massively scaled up, featuring many new provinces and different areas and features, depending on the campaign played.
- Selection of generals from a list, each one with his own attributes
- Attrition system; spending time in tough terrain or hostile territory will wear down your units and whittle their numbers, while constructing depots and building up conquered farms secures supplies
- Ability to plunder resources, that will net you more and faster than occupying them, but will make local population unhappy.
- Settlement diversification: Industrial towns focused on arms, armaments and producing extra troops, economic towns producing cash and increasing supplies and intellectual towns making people happier and spawning spies (replacement for rakes with passive, area-of-effect espionage skills).
- New resources that don't provide income but other advantages remain, eg taking a particularly effective horse-breeding area improves your cavalry strength.
- New diplomacy options, such as getting other nations to fight each other
Technical:
- Fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications
- Napoleon will also integrate into Empire, adding units and new tech trees appropriately as the timeline progresses and upgrading it with the new engine
Thanks to the Total War Center for this current information.